It has been revealed via Reddit that indie hit Rocket League will be introducing a loot crate system. The system is reportedly similar to that of Team Fortress 2 or Counter Strike: Global Offensive. The image seen below was discovered by Reddit user TheSgtPunishment, and has since been confirmed by Psyonix vice president Jeremy Dunham.
“Those assets are, indeed, early pieces of an upcoming system we plan on implementing to fund our esports prize pools and events … We plan on officially announcing it next month at (or near) the [Rocket League Championship Series] Live Finals since it directly relates to that event and other events like it, but since this image came out before our official word, we wanted to clarify some things for you.”
Now many of you may be worrying about micro-transactions galore or some form of stat changing items. But this is certainly not the case. Crates obtained in Rocket League will be cosmetic only, and have no stat changing abilities. For PC users, there is no Steam Marketplace integration. Dunham added “We are definitely aware of the problems related to third-party gambling in other games and we are not interested in taking that approach.” (CS:GO sites anyone?). DLC, both free and paid, will continue to be added to the game regardless of the introduction of this crate system.
But the best part is yet to come. This crate drop feature can be switched off at any time. “Players who don’t want to interact with this system can hide it entirely with a single checkbox. Also of note, this won’t affect or impact our current item-drop system in any way”. Bravo Psyonix. You have found the perfect balance of funding eSports and including microtransactions. I genuinely hope that these promises are met. This could set the standard for microtransactions for games in the future.
What is your opinion of this? Is this method of microtransactions a good method? Could this set the path for future microtransactions? Let us know your thoughts in the comments below.