Detailed specs of Project Scorpio were revealed yesterday via Digital Foundry’s preview of the hardware. This early reveal shows that Scorpio is shaping up to be a promising combination of power, performance and design.
According to Eurogamer, Microsoft is trying to push console design forward with Project Scorpio, and the hardware has evolved since its unveiling in last year’s E3.
- CPU: Eight custom x86 cores clocked at 2.3GHz
- GPU: 40 customised compute units at 1172MHz
- Memory: 12GB GDDR5
- Memory Bandwidth: 326GB/s
- Hard Drive: 1TB 2.5-inch
- Optical Drive: 4K UHD Blu-ray
With Project Scorpio, Microsoft aims at delivering a true native 4k experience and maintaining full backwards compatibility with Xbox One and Xbox One S, with smooth upscaling of Xbox One’s 900p and 1080p games.
we wanted to maintain 100 per cent backwards compatibility with Xbox One and Xbox One S while also pushing the performance envelope
Significant work has gone into this process to make sure each one of these titles could run in 4K:
What we did was to take PIX captures from all of our top developers… By hand we went through them and then extrapolated what the work involved would be for that game to support a 4K render resolution. Now we had a model for all of our top-selling Xbox One games where we could tweak the configuration for the number of CUs, the clock, the memory bandwidth, the number of render back-ends, the number of shader engines, the cache size. We could tweak our design and figure out what was the most optimal configuration. It was incredibly valuable for us to be able to make those trade-offs, because ultimately these Xbox One titles are the ones that we… wanted to get up to 4K.
PIX stands for Performance Investigator for Xbox, a development tool that allows them to analyse any 900p or better game to see how it would perform running at 4K in Scorpio’s hardware. Through this deep analysis they can test different configurations to make sure each one of these games runs correctly in Scorpio.
Scorpio also retains a port arrangement similar to Xbox One S, allowing users to swap the consoles effortlessly. But it no longer supports Kinect.
While the hardware is cutting edge compared to current Xbox consoles and the competition, Microsoft claims they’re still going for balancing design and price.
At the end of the day we are still a consumer product. We want to hit the price-points where consumers want to purchase this. It’s about balancing the two.
There’s still several months until the console’s launch but its detailed specs are impressive for the current gen and also promising, because Microsoft is yet to reveal the full final specs of Project Scorpio.
Many aspects of Project Scorpio will be discussed in more detail during Microsoft’s E3 presentation. But so far, it seems Microsoft’s next console will deliver the kind of power the hardcore crowd has been asking for, and that the current console gen hasn’t been able to deliver until now, with the launch of PlayStation Pro and its upcoming rival, codenamed Project Scorpio.