This preview was conducted using a code given to me by the game’s PR company and is explained for the purpose of transparency. It does not affect my judgment of the game in any way. This preview was conducted using a preview version of the game, and so certain features were unavailable.
Monster Energy Supercross 3, or to give it it’s full title “Monster Energy Supercross – The Official Videogame 3”, is the latest instalment in the series. Developed and published by Milestone S.r.l., the game is slated for a February 4th release on PS4, Xbox One, PC, Nintendo Switch and Google Stadia.
The preview version of the game came with only two modes; single race and time trial. There was a multiplayer mode, however I was unable to try this. Monster Energy Supercross 3 does feature a Career mode, but this mode was unfortunately unavailable in the preview. The other two modes are fairly standard, as you would expect. You choose a racer, a course and off you go.
In terms of actual racing, the game was surprisingly in-depth. Prior to the race you can customise your bike, and adjust things such as the preload and damping. These feature all allow you to control how the bike handles, and have it exactly to your liking. I did not meddle with any of the settings, but after playing this game for 3 hours or so, I would feel confident going in and tweaking some of the settings.
In terms of how the game plays, it plays really well. The game allows for weight manipulation, which is something that comes in very handy. Shifting your weight into a corner to make a tighter turn, or even shifting your weight back so you don’t go over the handlebars from a dodgy landing. I always felt in control of the bike, and quickly felt my skills improving. I’m by no means an expert at the game, but I could feel myself improving with every lap and every new race.
That admittedly might be due to the game’s rewind system. Whenever you make a mistake, or come off of your bike, you simply hit the rewind button and rewind back to where you wish. The rewind is quite long as well, allowing you to go back quite a few turns if everything has gone pear shape! While not normally a fan of these rewind systems, I did find it helpful as a newcomer to the series.
My major gripe with the preview; the lack of Career mode. The Career mode seems such a prominent aspect of Monster Energy Supercross 3. The ability to make your own rider (male or female), customise your bike, join a professional team! To have that all missing from the preview, makes me worry about the quality of the Career mode. I wasn’t expecting the full mode to be available, but I assumed that the first 30 minutes or so would be available.
Overall, I can’t give a solid general impression of Monster Energy Supercross 3. In terms of racing and gameplay, the game is very solid. That I cannot fault it on. However, the lack of Career mode in a preview does worry me slightly. That’s my own opinion though, I may have nothing to worry about. Yet I feel if there was nothing to worry about I would’ve been able to play some of the Career mode. We’ll have to wait until we see the full game, but if the Career mode does deliver everything it promises then this game will be loved by fans of Supercross.