David Cage, director of Heavy Rain's development studio, Quantic Dream, said during an interview with GamesIndustry.biz that they’re exploring virtual reality to understand the medium and how it works for people.
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David Cage, director of Heavy Rain’s development studio Quantic Dream, said during an interview with GamesIndustry.biz that they’re exploring virtual reality to understand the medium and how it works for people.

“We’ve downloaded every game on every system to try and understand where people are right now, what works and what doesn’t work, and what we could bring to this medium.”

He clarified that they won’t adopt the technology until they find their own way of working with it.
Quantic Dream is known for delivering heavily plot driven gaming experiences and Cage always tries to pour his personal experiences on the scripts of his games. In that aspect, he thinks virtual reality is an interesting technology that could work well with his particular style, but the studio won’t venture into VR until they have a clear idea of what they could bring to the medium that hasn’t been done yet.

Image courtesy of IGN
Image courtesy of IGN

The idea is not to do VR for the sake of doing VR. It’s about saying something on this medium that hasn’t been said already.

Virtual reality could be a very suitable medium for the studio. Quantic Dream games tend to focus on context over game mechanics to create the most immersive experience possible, with controls being used mostly to trigger and mimicry what happens on the screen. VR would allow them to take that concept to the next level.

“Now if we project ourselves into the future, VR is going to be an interesting avenue for what we’re doing because if we’re talking about immersion and the fact that you’re in the world with characters, it’s going to be something very interesting.”

Image courtesy of IGN
Image courtesy of IGN

Quantic Dream is one of the studios that could really take advantage of VR. And the fact that they’re taking their time to get familiar with the technology and how it could work for their games hints at a promising future for the studio in this burgeoning medium.

Do you think it’ll be worth the wait?

About the author

I've been into video games from a young age. I started with Nintendo and took a liking to RPGs and adventure games that remains to this day. I used to run my own blog where I reviewed retro games I hadn't heard of.