Kazunori Yamauchi, producer of Gran Turismo Sport, has revealed in an interview with GTPlanet that GT Sport will not have dynamic weather or time-lapses. Once the player has chosen the conditions for there race, these will not change during the race. Yamauchi reportedly stated that ‘degree of freedom’ and ‘quality’ are proportional to one another, and that to increase one would lead to a decrease in the other.
“We opted to not have the transitions in the race this time in order to raise the framerate and the quality of the image *during* the race. So the user will be able to set that before they enter the race. So you’ll still be able to have night races, morning, races at dawn, dusk, and so on.”
Framerate is something that can be very crucial to a simulation game, as it gives the player the ability to react quickly to sudden changes. However, I personally feel that the real reason for this is PlayStation VR. Framerate is also crucial to any virtual reality kit, and Sony have previously stated that any VR game that drops below 60 FPS will be rejected. It makes sense to me then that PlayStation’s signature racing experience is set to combine with their venture into VR, and this focus on framerate is for PSVR compatibility as much as it is for experience.
What do you think of this news? I personally was a Gran Turismo fan when I was younger. At first I was underwhelmed with the gameplay I saw for GT Sport, but now that I consider that the game may become a part of PSVR I am slowly getting excited for the game. Let us know your thoughts in the comments below.