Gearbox Software showcased during GDC a tech demo of their new rendering tool that could be the one they’ll use in their future games.
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Gearbox Software showcased during GDC a tech demo of their new rendering tool that could be the one they’ll use in their future games.

The CEO, Randy Pitchford, said several times this is not footage from a game and that the featured character is a production model and a part of several assets shown during the presentation. Though her face was intentionally covered. During the demonstration he said not to focus on the character but on her shadow, stressing how this technology “allows the scene to simulate in real-time.” The presentation was focused on showing what the tool is capable of when rendering the environment’s physics and climate:

“As time of day changes, or, as, maybe conceivably we have different physics if we, for example, were to explore different planets. There might be different physics and the sun and the moons might be in different positions than what we’re used to on Pandora.”

This tech demo shows the evolution of the rendering tools used in previous Borderlands games, but he didn’t say it was going to be used for the next installment of the series, just that it may be used in a future Gearbox game.

It can be assumed that will be the case since a new Borderlands game was already announced sometime ago. About this, Pitchford finished his presentation saying it will be coming out soon without giving any specific time frame.

So this presentation wasn’t to tease a new Borderlands game but to show how the studio is planning to take their art style and special effects to the next-gen. If you’re waiting for the next Borderlands, be sure to check out that video to get a feel of what to expect from Gearbox in the near future, and share your impressions in the comments section below.

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