This review of Doctor Who: The Edge of Time was conducted using a copy of the game given to us by the game’s publisher. This does not affect our judgement of the game in any way and is explained for the purposes of transparency.
Doctor Who: The Edge of Time is a VR adventure game, developed by Maze Theory and Published by PlayStack. Released 12th November 2019 it uses the concept of VR well to fully immerse the player and make them feel like they are in the universe.
The game opens with you in a laundrette of all places, seemingly going about your life before some… strange things start to happen.
The Doctor contacts you through the TV, explaining that there is a reality virus threatening to tear a new one in the very fabric of reality itself. So yes, it is pretty serious stuff, and only you can help!
Queue some puzzling, grabbing the Sonic Screwdriver and calling the TARDIS down, and hey presto, you’re piloting the TARDIS! The Doctor explains that you need to collect three Zeiton Shards in order to fix everything and this is where you start to TARDIS about time and space.
The first thing to note, as it is a VR game, is the controls. VR games, when you are required to move your character, don’t tend to have the best controls, often feeling quite clunky and the same is true here. Although I cannot really blame the game for that, it does tend to affect my enjoyment of it. So the controls are quite standard for a VR game, not awful, but not great.
So for a VR adventure game, I feel that you need to create immersive areas for the player to visit and explore. Doctor Who: The Edge of Time does this well, using the environment and music to immerse and create very tense moments. There were moments with the Weeping Angels that were very good at getting me immersed. With them. The Weeping Angels.
Thanks Maze Theory.
The Graphics of Doctor Who: The Edge of Time are pretty good, environments are great to look at and the models are nice. However, the animations of certain models can be quite clunky, but they aren’t too bad.
As previously mentioned, the audio is great. The use of music to create immersion and tension is great and effective. The voice acting is pretty good too, making the player feel included and part of the game.
The Gameplay is simple but effective for a VR puzzle game. It is not over-complicated, but the puzzles are engaging and do require thought. The game requires you to move about levels, completing puzzles to progress and find three Zeiton Crystals for the Doctor.
Movement can be quite nauseous depending on how you decide to move. There is the push to move forward method, or the teleporting method, which are both standard for VR. I did use the teleporting for the majority of the game, only using the push to walk for slight adjustments.
The progression of the game is simple enough, go to place A, explore, do puzzles, find Zeiton Crystal, return to TARDIS and repeat. What really sets these levels apart though, are the environments mentioned earlier, and the baddies you encounter.
The first level, you are on what seems to be an alien jungle and encounter beings called “the Tazmas,” with a strange voice guiding you. The second level is where the Weeping Angels come in to play. You travel to Victorian Era London and explore the office of Sir Manfred Grayle. After some explanations from The Doctor (I won’t go into spoilers) you then travel to a Temple on Metebelis IV, which has been taken over by Bronze Daleks, who you must avoid by throwing rocks and distracting them.
To summarise, Doctor Who: The Edge of Time is a fun and at times, thrilling, adventure puzzle game. Filled with great environments and immersive audio, if you are a fan of Doctor Who, or enjoy puzzle games on VR, you should give this game a go!