The modern world of gaming has an almost unhealthy obsession with the size of the games being released. So naturally when Assassin’s Creed Origins’ director Ashraf Ismail was chatting to Game Informer the subject came up. Ismail did comment, but didn’t seem too certain on how to explain the size of the game.
“If I compare it to previous games in the past, I don’t actually know the exact numbers [for Origins], but I would say that it’s at least twice the size of Havana from Black Flag. At least.
However Ismail doesn’t seem too worried about the size of Assassin’s Creed Origins. Ismail states that he feels the content of a game is more important.
“”Having said that, I don’t think of the size of the city is what matters. It’s really the content, the experience that you have inside of it. It’s how alive it is. So we filled these locations with quests, with making each city feel unique to itself, why was it important to Egypt.”
GameSpot rounded up some of the bigger parts of the podcast, but if you wanna hear the podcast in full it’s available at the end of this article.
- The Origins map is “pretty much” open right away, but not until after the introductory sequence.
- There will be a lot of customisation options, though Ismail would not confirm if you’ll be able to give main character Bayek a beard.
- They want to keep the modern-day elements mostly a secret so players will be surprised. “I would rather have people be more surprised by the experience,” he said. “If [the marketing department] want[s] me to talk about it I’ll be more than happy to talk about it.”
- Ismail teased about the modern-day storyline in Origins, “I think people will be happy.”
What do you think of this news? Is an open-world more important to you than the actual content (assuming you can only pick one for some reason)? Let me know your thoughts in the comments below, or tweet me @bulletin_ben!