What Activision Feel Destiny 1 Failed To Do

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It’s hard to think it was back in 2014 when Destiny was originally released. In the most part it was well received, but many know it soon became criticised for the lack of content the game offered on release. Activision’s publishing CEO Eric Hirshberg has spoken up about Destiny 1 and agrees that content was not released quick enough. Which is something they look to improve on in Destiny 2.

“I have not been happy with the cadence [of new content]. We got a lot right with Destiny 1, but one of the things we didn’t do was keep up with the demand for new content. I feel like that, as great as The Dark Below, House of Wolves, The Taken King, and Rise of Iron all are, clearly there was appetite for more.” he told GI.biz.

To try to fix this issue reoccurring within Destiny 2 Activision have a number of studios working alongside Bungie in order to created content for Destiny 2. These include High Moon (Transformers series) and Vicarious Visions (Skylanders series).

Hirshberg has openly criticised Bungie’s inability to release Destiny content fast enough to meet the communities demand, when he stated;

“In the past, I’ve mentioned that the incredible demand for Destiny content has somewhat outpaced our ability to deliver upon that demand,” Hirshberg said in November 2016, before Destiny 2 was even announced. “Going forward, along with our partners at Bungie, we’ve put together what we believe is a very smart approach that will allow us to deliver that steady stream of great content to keep our players engaged and keep the universe alive and growing in the wake of that sequel.”

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I have had an interest in Video Games and Video Game Journalism for long time, and also moved into the YouTube and Twitch side of gaming. Basically video games are my hobby and passion, whenever I have spare time it is normally given to anything video games.

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