Superstring is a studio that set out with “the intention of exploring new avenues of storytelling in games”. Following today’s announcement, it seems safe to say they are definitely doing that. The studio today revealed Acolyte, an AI adventure game that features natural language input. The game allows players to interact with a virtual assistant, as they take on the role of a remote QA tester for Nanomax. The prologue for the game is finished and now available, while the rest of the game is still in development.
The game’s website states that “the worlds of the game and your own will blur, with ARG elements that contribute to a sprawling real-world narrative”. It explains that thanks to the Spirit AI Character Engine, players can converse freely with their Acolyte to advance the non-linear story. The player will talk with their Acolyte in an attempt to unravel the dark mysteries of Nanomax.
This is something I shall be playing, as I want to experience it for myself. The idea of being able to talk to the character, without the need for preset responses, is actually amazing when you take a step back and think about it. It will be interesting to see what becomes of this, especially when it comes to whether this can be replicated in other games. Let us know your thoughts in the comments below!