Project Scorpio To Place Decision On Framerate With The Developer

Xbox engineering lead Mike Ybarra took to Twitter a few days ago to combat some concerns gamers had regarding Xbox’s Project Scorpio. It began when Ybarra tweeted saying that “Developers are free to choose how they use the power of Project Scorpio for games. We have no requirements limiting framerate or fidelity,”. Naturally fans began replying to the Tweet and discussing concerns regarding framerate.

Part of the discussion related to the worry that this lack of limiting framerate meant that those playing a game on Project Scorpio could play a multiplayer game at 60 FPS, and have an advantage over those playing on a Xbox One at 30 FPS. While this certainly could be the case, some gamers seemed to feel that buying a higher tier of gaming console warranted this change in FPS. One tweet in particular was quoted by Ybarra, and he even responded to it to clarify the remark.

Project Scorpio
Image courtesy of GameSpot

Ybarra’s tweet (shown above) seemingly confirms that Project Scorpio owners could potentially play an online multiplayer game at a higher framerate than those gamers who play the game on a standard Xbox One. Microsoft Studios general manager Shannon Loftis also took to Twitter to add her thoughts, reiterating that the choice of framerate lies with the developers but she feels “no one chooses different framerates for mp games ever”.

What are your thoughts on this? Is it okay for Scorpio owners to have a higher FPS than a standard Xbox One owner? Let me know your thoughts in the comments below, or tweet us @games_bulletin!

Ben Robinson

I've loved video games for as long as I can remember. Recently found a love for reporting video game news and decided to start Games Bulletin, and have been enjoying every step of the journey. Also an avid anime fan and wannabe foodie.

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