Overwatch Loot Box Overhaul Coming Soon

Overwatch’s Public Test Region (PTR) has been updated. The update has the usual bug fixes and the like, but there are three standout features. These are currently being tested on PC and are not available on console.

LOOT BOX UPDATES

The loot boxes will be changing, but worry not; it’s for the better. The number of duplicates that players will find in their loot boxes is set to “drastically reduce”. To compensate the reduction in duplicates Blizzard are set to increase are increasing the overall amount of credits players get from loot boxes. Blizzard state “On average, players should be earning just as many credits, if not slightly more, from loot boxes than they did prior to these changes.”

NEW HIGHLIGHT OPTIONS

There are also some changes to the highlight system in Overwatch. Firstly the game will continue to automatically generate highlights for you, but these will now be categorized under “Today’s Top 5”. These are done on a daily basis and will be there for 24 hours, or until the game is patched (whichever happens first).

Players can also now generate their own highlights. This ability is bound to a single button of the player’s choice in the Options menu under “Request Highlight”. These player generated highlights are saved under a new section titled “Recently Captured” and will remain until the next patch. Players can store up to 36 highlights.

Players can now export these highlights to their consoles media library or directory. PC players can also select the quality of the exports. 4K is available on Windows 8 or higher, whereas Windows 7 will support 1080.

CUSTOM RETICLES

A small taste, players will now be able to create custom reticles. These can be found under the Controls tab in the Options menu by clicking Advanced under the Reticle heading.

The full post from Blizzard can be found here. What do you think of these changes? I personally welcome the loot box changes and custom reticles are cool. Let me know your thoughts in the comments below, or tweet me @bulletin_ben!

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I’ve loved video games for as long as I can remember. Recently found a love for reporting video game news and decided to start Games Bulletin, and have been enjoying every step of the journey.

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