With Season 3 of Overwatch’s Competitive Play fast approaching, details of Season 3 have been revealed. In a forum post on the Battle.net site the game’s Principal Designer Scott Mercer laid out some details, and they all seem to be for the better.
Firstly, what is probably the biggest change. After listening to fan-feedback the Overwatch team have decided to shorten the period between seasons. Season 2 will end 24th November, but season 3 will begin 1st December. It was also noted that during the off-season an in-game display will show a countdown to the start of the next season.
The forum post goes on to explain how the Overwatch team had thought of completely resetting every player’s Skill Rating, but this would lead to unfair matches as top tier players played those in tiers below them. Mercer explained that this would lead to “poor quality matches” and so the team won’t be starting Season 3 in this way. The post goes on to explain that Season 2 saw too many players in the Gold and Platinum tiers, and so are looking for ways to help spread players across the tiers more evenly; again improving match quality.
As a result of this new balancing system, Overwatch players may find themselves ” having their Skill Rating drastically drop despite having close to even wins and losses”, and maybe even being in a lower tier at the start of Season 3.
“This change will mean that some players will not start in the same tier for Season 3 that they were placed in for Season 2, and that your SR gains from winning will be a little higher at the beginning of the season. After you play enough matches, however, your SR gains and losses will go back to normal.”
This new system is currently being tested and fine-tuned on Overwatch’s PTR and, if the new system meets the expecttaions Blizzard are expecting, will be rolling out at the beginning of Season 3.
What are your thoughts on this? Do you enjoy the Competitive Play mode, and if so what do you think of these changes? Let us know in the comments below!