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Omensight Review (PS4)

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Travelling back in time is one of those things we would all love to be able to do. However as we all know, changing the events of the past can have drastic changes on the present. It’s this idea that Omensight plays around with. Omensight sees the player witness the end of the world. You are then transported to the Tree of Life, where a glowing blue witch explains that you are the Harbringer; an entity that is summoned to prevent the end of the world.

She explains that an evil creature named Voden has escaped it’s prison, in a realm known as The Void, to bring about the end of the world. The Witch explains that the Tree of Life is slowly dying, and that the only way to save the world is to learn of the events that unfolded in the 24 hours before the world ended, and using the knowledge you gain to stop Voden and ultimately save the world.


There are 2 major events unfolding in the background of your mission. Firstly, two kingdoms are coming to the end of their war, and are ready to launch the final assaults. Tensions are understandably high. On top of this Vera The Godless Priestless has been murdered, and the player learns that she is the key to stopping Voden’s escape and in turn the end of the world. Your mission is to learn who killed Vera.┬áThis is achieved by following key players in Vera’s murder and learning what they know. These include; the emperor of the invading nation, Vera’s close friend and the emperor’s leading general. Each of these has a different perspective of the final day, and knows of different factors in Vera’s murder.

You begin by accompanying the emperor’s general Draga, as you learn of the emperor’s events during the final day. You begin investigating that avenue, but of course it isn’t that simple. There are twists and turns in the plot, but all of these are overshadowed by the same scenery. You travel through the same areas with different characters, and it all unfortunately gets rather repetitive.

Luckily a great deal of repetitively is able to be skipped. When travelling to a part of the final day that is a fair way through the day, you are given the option to skip to the crucial moment. A flashback follows recapping what has happened that day, and then you carry on from where you left off. This becomes very helpful when the Omensight mechanic comes into play.

An Omensight is a vision of great importance that the Harbringer can put into the head of another character. All of the Omensights are key events in the murder of Vera, and can be used to learn new information from the characters by showing them a different perspective. One key moment is when you are travelling with Vera’s close friend Ludomir, and you meet the defending nation’s hero Ratika. Ludomir wishes to fight her, but you can use your Omensight to make Ratika understand Ludomir’s point of view. This opens up one branch of investigation, however the other must be opened by fighting Ratika. So you go back in time and accompany Ludomir, skip a good chunk of the day and begin just before the confrontation with Ratika. The main bulk of the investigation is done by exploring the world via platforming, and combat which we will explain shortly.

The investigation part of the game is unfortunately rather lacklustre. You would hope that upon learning new information you get to do some actual deduction, and work out the next course of action. However, the game tells you what to do by telling you which character will progress the investigation. This takes some of the fun out of it, and you essentially learn the events before and after Vera’s death instead of investigating them. Luckily the actual story of the game is entertaining and full of twists, so this somewhat makes up for it.


The combat for the game is also extremely fun. The easiest way to explain the combat in Omensight is by comparing it to the Arkham series. It’s extremely fluid thanks to the dodging mechanic. Enemies have an exclamation mark over their heads are ready to attack, and a well timed dodge (by pressing O) slows time for a second and allows for a counter attack. As the game goes on you will fight multiple enemies at the same time, and sometimes 3 or 4 will attack in quick succession. Pulling off multiple dodges is hard but makes you feel like an absolute badass when done correctly.

As you progress and level up you gain new abilities such as a dash that deals damage, and the ability to shoots balls of energy. Levelling up is done by earning XP in each level and depositing it in the statue (that’s the easiest way to explain it). You also learn in game currency that can be used to increase stats such as max HP, damage of your sword and damage of ally attacks.

The graphics of the game are nice, but nothing groundbreaking. The game is nice to look at and is what you would expect of indie games. In terms of audio the game doesn’t really have much more than it should have. It’s atmospheric when it needs to be, sincere when it needs to be. It does what it should. Not much more.

Overall Omensight is a fun game. I feel like it guides the player a little bit too much in what is supposed to be the investigation of a murder, but this is small compared to the game’s overall story. It is fun, full of twists and is one you should definitely play. It won’t blow your socks off, but you will have fun.

About the author

I’ve loved video games for as long as I can remember. Recently found a love for reporting video game news and decided to start Games Bulletin, and have been enjoying every step of the journey.

    • 75%
      Gameplay - 75%
    • 85%
      Story - 85%
    • 70%
      Graphics/Audio - 70%


    Omensight is a fun game with an interesting storyline. The storyline is fun to follow and keeped me interested. However I found returning to the same places, albeit with different characters, rather tedious after a while. That being said, you should definitely give Omensight a try.


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