Halo Wars 2 Dev Hope To Avoid Pay-To-Win Scenario With Micro-Transactions

Earlier this month it came to light that Halo Wars 2, Halo’s RTS spin-off, will include a micro-transaction system but the developers are mindful about creating a ‘pay to win’ system.

Players will collect card packs by playing the game’s campaign, multiplayer and blitz mode and use these cards to create a deck. Some cards are specific to the UNSC and Banished while others relate to specific leaders. You can earn the packs by completing missions or buy them with real money, which is where the micro-transactions come in.

Halo Wars 2
Image courtesy of halowaypoint.com

Developers 343 Industries and Creative Assembly are hoping to avoid a pay to win scenario which is sure to make fans feel a little better. In 343 Industries latest blog post, studio head Dan Ayoub had this to say:

“Once you earn a card, it’s yours forever and you can use it however you like. You do have the ability to purchase packs as well, but we are very mindful of ‘pay-to-win’ concerns and are expressly tuning to prevent those types of scenarios. We’ll also be adding new cards through DLC, that again can also be earned through challenges.”

Halo Wars 2
Image courtesy of halowars.com

Halo Wars 2 will be hitting shelves on February 21st 2017 and a season pass will be available on launch which includes a new campaign expansion, Blitz cards, additional leaders, and more multiplayer units. Before release, a second beta will be coming soon featuring a new mode so fans won’t have to wait long to play.

How do you feel about micro-transactions? Do you think they should be allowed in full price retail games? Let us know in the comments section below.

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I’m a retro game collector with a love of all things geeky. My major passion is gaming which I have been doing for a long time and I can’t wait to see what the future of gaming holds!

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