Fortnite Mobile First Impressions

I was lucky enough to get an invite to try out Fortnite on mobile and wanted to share my first impressions. As anyone who read my earlier article knows, I missed the phenomenon that is Fortnight so the mobile version was my first experience of the game.

Now I know what you’re thinking, is starting with a mobile port the best way to be introduced to a series? Probably not. Although, in this case, I was pleasantly surprised.

Although I haven’t played the console version of Fortnite, I haven’t been living under a rock, I know the premise, have seen the rocket riding and long shot videos and have been sent many memes. I knew what to expect from the game but what I didn’t realise is how much fun it is.

For anyone who has been living in a hole for the last 9 months or so, Fortnight Battle Royale is a 3rd person shooter in which 100 players are dropped on an island and left to scavenge for supplies. The island slowly gets smaller, closing the playing field and the aim is to be the last man or woman standing. Think Hunger Games for the premise and Saints Row for the visual style and overall silliness.

The mobile port of the game promises to have all of the gameplay of the console version of Fortnite Battle Royale on the go, and from what I have seen so far, it delivers and then some. The game drops you in a lobby, with what I assume is a random character model (it’s different each time I play) and various in-app purchases, although honestly, I have no clue what they do. You then get the option to pick whether you a playing solo, in a squad or duo (although duo isn’t available to select in this early version). You are then plopped into a kind of pre-game area which gives 30 seconds or so to familiarise with the controls before being thrown out of a plane onto the Island. The controls work well for the style of game and are by far the most responsive than any shooter I have played on mobile. A small on-screen joystick on the left controls the character and moving your finger on the right side will aim. There are also small buttons on the hud for jumping, precision aiming and crouching and a bar on the bottom to change weapons and items. It sounds a little busy but somehow it works, even on my standard size iPhone 7. The gameplay itself was a blast, fun to play and easy to pick up and I only suffered a little slowdown when there ware 3 or 4 bodies onscreen at the same time. As for graphics, having only seen videos online, it seemed to me to match the look of the console versions which is no small feat.

Fortnight Battle Royale on mobiles is great fun and if released correctly, has the potential to be massive! It just needs to make sure that it doesn’t fall into the pay-to-win bracket and can cope with what I imagine will be a massive launch.

Have any of you played the mobile version yet? What did you think? Let us know in the comments or drop us a Tweet!

About the author

I’m a retro game collector with a love of all things geeky. My major passion is gaming which I have been doing for a long time and I can’t wait to see what the future of gaming holds!

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