EA CEO Andrew Wilson has spoken about the company’s decision to close Visceral Games during EA’s latest earnings call, as reported by GameSpot. As previously explained, the unexplained Star Wars game that was being worked on by Visceral Games is still in development. However development of the unannounced game has been shifted to EA Vancouver, where it seems that the game is being reworked. Wilson stated that
“We are seeing an evolution in the marketplace, and it became clear to us that to deliver an experience that players wanted to come back and enjoy for a long time, that we needed to pivot the design.”
Wilson explained they had been testing the game with players and that their feedback, as well as “fundamental shifts in the marketplace”, lead to the unannounced game switching EA CEO Talks Visceral Shutdownstudios.
“You may have heard the conversation around single-player versus multiplayer or single-player versus live service. [The decision to close Visceral and shift the focus of their Star Wars game] wasn’t about that conversation. It wasn’t about, ‘This was just a single-player game [and it] needed to be a live service.’ It was more about, ‘How do we get to a point where the overall gameplay experience was right for players.’ We still believe strongly in the Star Wars IP.”
Wilson added that the decision to shut Visceral was very tough and one that was taken seriously. However Wilson added “it does happen from time to time as part of the creative process”. Wilson also expressed that EA was happy with some of the assets created by Visceral for the Star Wars game, and said that he was hopeful the assets could be used in some way or another; either in this Star Wars game, or perhaps something else.
How do you feel about the shutdown of Visceral Games? What’s your fondest memory of the studio? Maybe a particular part of a Visceral game? Let us know in the comments below, or tweet us @games_bulletin!