EA took out the ability to purchase crystals to use to open loot boxes just several hours before the release of the game. Crystals were meant to be bought with real money and the players could use the crystals to open loot boxes and unlock new characters and items. Fans become outraged when a post from Reddit blew up and suggested that it could take many hours to unlock lovable characters like Luke Skywalker without paying. Many people are worried this going to create a “pay-to-win” aspect of the game.
“As we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design,” DICE general manager Oskar Gabrielson says in a statement. “We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry, we didn’t get this right.”
EA had recently tried to appease the fans by reducing the number of crystals needed to unlock characters. Since the ability to purchase crystals has been removed, all characters and items must be unlocked by playing the game. EA does have a plan to bring the purchasable crystals later when they have balanced the game more.
The EA loot box controversy has also added fire to flames. Many people are looking into Battlefront II’s loot box mechanism and are trying to determine if constitutes as gambling. EA argues that their loot box system is not gambling. “A player’s ability to succeed in the game is not dependent on purchasing crates. Players can also earn crates through playing the game and not spending any money at all,” said the EA spokeswoman. “Once obtained, players are always guaranteed to receive content that can be used in the game.”
So how do you feel about crystal controversy? Did you think the crystals would have caused an unfair advantage in the game? Do you think loot boxes are similar to gambling? Let me know about it in the comments below!