I’ve loved video games for as long as I can remember. Recently found a love for reporting video game news and decided to start Games Bulletin, and have been enjoying every step of the journey.
Bandai Namco/Nintendo Hands On Preview Event
Last week I was lucky enough to be invited to a Bandai Namco event at the Nintendo UK office. When there I played; My Hero One’s Justice, Taiko no Tatsujin Drum ‘n’ Fun, Katamari Damacy Reroll and Tales of Vesperia. In this piece I’m going to go through each game one by one, and give you my thoughts. Each of these games was played on the Switch.
My Hero One’s Justice
If you have played My Hero One’s Justice on another console then this is exactly the same. The game works in a way similar to J-Stars V+ or Jump Force for those of you who have played those games. You attack the opponent with normal attacks, thus building up your Plus Ultra meter. You can then use this meter to perform Plus Ultra attacks on your opponent using your character’s quirk. These come in levels; 1, 2, and EX Plus Ultra (the last one being your character’s ultimate move). Taking damage also increases your Plus Ultra meter, which is nice as it means that you can turn the tide of the battle.
The game itself is very easy to play, and extremely easy to get the hang of. My Hero One’s Justice boasts an impressive roster of characters which will please fans of the anime. I played the game using the Switch’s Joy-Con grip accessory, and found the button layout easy to follow and remember. Not sure how it would play with the Joy-Cons detached, but I can’t imagine it being easy to play. However it I imagine it is doable for you Switch vets.
Taiko no Tatsujin Drum ‘n‘ Fun
Taiko no Tatsujin is a game many of you have probably played without even knowing the name of it. Many arcades feature this game, which is instantly recognisable by its drum and sticks. At it’s core, Taiko no Tatsujin is a rhythm game which tasks the player with hitting different parts of a drum in time to the music. These games are always fun, especially when you’re playing against a friend.
Gameplay works by having the player select a track they wish to play along to. There is a vast selection of tracks to choose, with tracks being organised into categories. This edition featured Nintendo tracks from games such as Splatoon, Kirby and more. There are also the Namco originals, as well as some pop music. The game also features songs from popular animes such as; Pokemon, Yo-Kai Watch, One Piece and Dragon Ball Z to mention a few. There are even some classical tracks to choose from, including Flight of the Bumblebee.
Once you have chosen your song you simply play along to the music. Blue and red faces move across the screen, and the player is tasked with hitting the correct part of the drum when the face is exactly in the circle on the left of the screen. The red face on the track (named Don) symbolises the main part of the drum head. The blue face (named Ka) symbolises the side of the drum head. Sometimes a big face will come across the screen, at which point the player most hit both sides of the correct drum point. There are also drum rolls, which see the player drum on the main part of the drum head as fast as possible, as well as balloons, which must be filled by hitting the drum head the number of times displayed.
Gameplay becomes a little more complex when you bring the characters into the mix. Each character has it’s own abilities which can make certain parts of the game easier, such as easier timing meaning the game is a bit more forgiving when it comes to hitting the drum head. Characters to choose from at the event included Splatoon squids and Kirby as well as Don and Ka.
Taiko no Tatsujin is always fun at the arcades, and it’s nice to see that this is coming to the Switch for people to enjoy at home. There is an edition of the game that comes with a drum included, however if you don’t want to spend the extra you can grab the standard edition and play using the Switch’s Joy-Cons. Regardless this is a good party game that is guaranteed to go down a treat at any game night.
Katamari Damacy Reroll
Walking into this event I had never personally played a Katamari game. I had seen the gameplay and understand the premise of the game, but never experienced it first hand. Katamari Damacy Reroll is a remaster of Katamari Damacy, the franchise’s first game.
You play as a small character which is tasked with creating katamari for the King of All Cosmos. Katamari are essentially just balls of objects which are rolled up. You start the level with a time limit and a target diameter for you katamari. You are then tasked with rolling the katamari around and collecting objects in the katamari, thus increasing the diameter. To begin with you will only be able to roll small objects, however as the katamari gets bigger you are then able to roll up bigger objects, making your katamari bigger faster.
The game controls with what I refer to as tank controls. This being both sticks pointed up to go forward, both backwards to move backwards, and one stick up/one stick down to turn. The controls took a little getting used to, however once I got the hang of it the game was extremely fun. There is something about rolling around a massive sphere, collecting random objects that is really satisfying. Bumping off an object you thought you could roll up, and later coming back to get that object is very fun. Having never played a Katamari game prior to this event, I can safely say I would recommend this for those looking to get into Katamari as well as fans of the game.
Tales Of Vesperia
Tales of Vesperia is a Switch remaster of an Xbox 360 title. The game is essentially a JRPG, and is loved by many. The plot of the game is fairly simple. Humans live safely within the confines of boundaries, similar to the anime Attack on Titan. Those living inside the walls have no knowledge of what exists outside, only rumours they have heard. The three main elements of the world (fire, water and light ) are controlled by Blastia. The game begins with main character Yuki going about his day until he finds out that a fountain in the middle of his district has gone out of control, and is overflowing water onto the streets flooding it. The Blastia core, which regulates the water, has gone missing. Yuki remembers that a mage was the last person to touch the core, as he fixed the fountain.
Yuki enters the royal quarter of town and confronts the mage, who flees when encountered. While roaming the mage’s mansion, you encounter a princess who informs Yuki that his friend Flynn is in danger, and shenanigans ensue from there.
In terms of gameplay Tales of Vesperia offers a good experience, based upon what I played. The game works with a fixed camera angle, which isn’t ideal. When at the mage’s mansion I found myself unable to leave as I was unable to locate the door. The combat system of the game was definitely the highlight for me. Encounters in the game work in a way similar to the Pokemon games, in that enemies can be avoided. In Tales of Vesperia the enemies are running around the world, and physically running into one starts an encounter. This means that, should you have/want to you can avoid confrontations with enemies.
If you do decide to fight an enemy, fights occur in a circle arena. This is resembled as a line on the ground of your surroundings. You are free to move anywhere in that circle, but cannot leave it. Movement is primarily restricted to left and right (relative to the screen) as well as jumping in the air. However it is possible to freely run around the circle, something which is done by holding ZL. This is a very helpful tactic when you find yourself in a 2 vs 1 situation, as you can run around the opponent flanking them and attacking.
In terms of attacking the game has a very simple combo system. Light attacks can be done in any combination of 1-3 attacks. This can then be finished off with an arte, a special attack performed using the character’s Blastia. Later in the game it is possible to get to get skills which allow you to string together different combos.
Overall I enjoyed my time with Tales of Vesperia. It felt very easy to play, and had an interesting plot to it which made me want to keep playing. I do feel however that it is one that you would have to sink quite a few hours into, howlongtobeat.com claim the game has a roughly 70 hour playtime for the main campaign and extras. For those of you looking for a nice RPG to play on your commute to work, this is the game for you!