Umbrella Corps

New details have emerged from Capcom, in regards to Umbrella Corps. Umbrella Corps, is an upcoming multiplayer-based Survival-horror shooter developed by K2 and published by Capcom for Microsoft Windows and PlayStation 4. It is a spin-off of the Resident Evil franchise, and is set to be released in early 2016.

The game is set after the events of Resident Evil 6. Set as it is in 2015, although the Umbrella Corporation has fallen, a great deal of valuable information leftover from their evil past left to be discovered.

Several corporations desire gaining possession over Umbrella’s assorted remnants & secrets -most especially those involving their bio weaponry technologies- a search that brings them into direct conflict with others, all of whom are seeking out those same exact things. As a result, these global corporations send mercenaries into several zombie-infested sites to look for these hidden secrets. The game does not feature a main campaign.

 
 

 

Umbrella Corps is a competitive multiplayer shooter that features zombies. Players play as a mercenary from two different corporations, and they are tasked to co-operate with their fellow mercenaries to eliminate all the hostile players. The game's maps are described as
Umbrella Corps is a competitive multiplayer shooter that features zombies. Players play as a mercenary from two different corporations, and they are tasked to co-operate with their fellow mercenaries to eliminate all the hostile players. The game’s maps are described as “compact battle zones” which have traditional historic Resident Evil themes and environments. The game features gadgets like semi-automatic rifles, shotguns, pistols, grenades and explosives, as well as unusual melee-weapons like Brainer combat axes. In order to travel between maps in an effective way, the game features repurposed climbing gear, as well as “Terrain Spikes”, which can be used for traversing tough ground. There are three classes available for players to choose, namely assault, short range and tactical. Each class is equipped with different weapons. In order to protect themselves against enemies, players can hide behind structures like walls. The game features a cover system called “analog cover”, which highlights objects that can be hid behind with a blue color. Players can perk out from the cover to attack enemies. The more players lean out from the cover, the higher the accuracy of their weapons. In order to reduce their visibility to their competitors, they can choose to crouch and prone. However, these actions sacrifice movement speeds. The brainer combat axe can also be used to deflect attacks from enemies. Players who are killed enter a spectator mode, in which the locations of opponents are revealed to them. They are unable to combat, but they can communicate with the surviving members of the team. The game’s maps are infested with zombies. Players are equipped with a gadget called “Zombie Jammer”, which makes zombies to ignore their presence. However, they would still get attacked by them if they were intentionally or accidentally shot. Players can disrupt their opponent’s Jammer with the use of their “Jammer Buster”, which would make them visible to zombies, and therefore, forcing them to deal with more threats. Zombies can also be grabbed by players, and can be used as a shield. The game would also feature a progression and customization system. However, most customization are limited to cosmetic items only.  

Hannah Scoggins

Chef and backyard farmer by day, Division agent by night. Training Pokemon since ’99, and an avid lover of RPGs and shooters.

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